Escape the Vex'Thal

One specimen. One alien ship. One way home.

You were walking home when the sky turned green. Now you are waking up on a cold metal table, three hundred miles above Earth. The crew are asleep in their tubes. Their escape pod is right there. You just have to learn their language, crack their computer, and convince the ship to let you go.

Sound on, please. The clock ticks only while the ship is on screen. There is no time limit, but every hint costs you two minutes.